Game Developer

Axel Gustafsson

Who am I?

With extensive experience in Unity, the C programming languages family and multiplayer development, I lead teams to create immersive, high-quality games.

I excel in managing complex projects from concept to launch, ensuring seamless gameplay and robust multiplayer functionalities.

Passionate about pushing the boundaries of gaming technology.

Wolfpack

Lead Network Engineer // Usurpator AB

As the Lead Network Engineer for Wolfpack (available on Steam), I played a key role in the post-launch development of this critically acclaimed multiplayer submarine simulation game. Leveraging my expertise in Unity and multiplayer architecture, I engineered robust networking solutions to ensure seamless, real-time cooperation among players.

In addition to my technical responsibilities, I managed community engagement, ensuring player feedback shaped ongoing development. I implemented and automated a comprehensive pipeline from bug reporting to deployment on Steam, streamlining the development process.

For UX/UI, I redesigned the entire interface, replacing the original Unity placeholders with intuitive and visually appealing designs that significantly enhanced the player experience. This project showcases my ability to solve intricate network challenges, manage multidisciplinary tasks, and deliver high-quality, immersive gaming experiences.

Starboard

Lead Developer, Network Engineer // University Assignment

As the lead developer and sole network engineer for Starboard, I led a team of four developers in creating a thrilling steampunk-themed player-versus-player first-person game. I was responsible for designing and implementing core gameplay mechanics, overseeing the development of airship command systems, and optimizing performance across all platforms.

Additionally, I spearheaded the development of robust network code, ensuring seamless multiplayer experiences and implementing features such as player-versus-player combat mechanics and server synchronization. My leadership and technical expertise were instrumental in delivering a cohesive and engaging gameplay experience that captivated players with its strategic depth and immersive steampunk universe.

Bandana Bones

Developer // University Assignment

As the sole developer for Bandana Bones, I led a small team of two collaborators in creating a comedic, top-down platformer game inspired by themes of adventure and humour. Responsible for all aspects of development, I implemented platform mechanics and puzzle-solving elements.

Managing the project from concept to release, I optimized performance for Android devices, ensuring smooth gameplay and received positive feedback for the game's creative storyline and interactive gameplay.